Vanguards
Controls:
Input | Gamepad | Keyboard & Mouse |
---|---|---|
Move | Left Stick | WASD |
Aim | Right Stick | Mouse |
Shoot | Right Trigger | Left Click |
Ability | Right Shoulder | Q |
Status | Prototype |
Platforms | HTML5 |
Author | Corey Cosmonaut |
Genre | Action |
Made with | Godot, ChipTone |
Tags | 32x32, Arcade, gamepad, Retro, Space, Twin Stick Shooter |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Gamepad (any) |
Development log
- 0.12.160 days ago
- 0.12 - Asteroid Sprites and Navigation Rework62 days ago
- MVI 1.1 Update - Radar Refactor94 days ago
Comments
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This is pretty fun so far. I like the way that the radar updates slowly, too slow to use for real-time navigation but fast enough to alert you to incoming ships.
I'm glad you enjoyed it even though it's a very early prototype.
The criteria I have before I upload a build of a prototype is "Am I testing the game more than I am making it?", and that simple question has never done me wrong.
If I never get distracted by playing the game I'm working on, then it's not good enough to show to other people.