0.12 - Asteroid Sprites and Navigation Rework


  • Updated to Godot 4.4 beta3
    Godot 4.4 is entering Release phase soon, so expect Vanguards to update to Release 4.4 as soon as it's out.
  • Asteroids have procedural-generated textures.
    Current method is currently clunky (custom sprite with a pixelated noise Shader), but it's looking a lot better than my attempts for procedural UV map the Polygon2D allowed it to look.
  • Enemies now use a custom-coded navigation method for Navigation
    Enemies have a boid-like avoidance system and move the direction they're facing, not the other way around. This makes them more intuitive, and feel more alive. They are still a little stupid and can still fly straight into asteroids directly in front of them, but I think that's funny and should still be a possibility.
  • Streamlined Player Physics
    Players now have a fixed acceleration and turn speed that allows for a more snappy, arcade-like feel. This makes the movement easier to pick up on.

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