0.12 - Asteroid Sprites and Navigation Rework
Vanguards » Devlog
- Updated to Godot 4.4 beta3
Godot 4.4 is entering Release phase soon, so expect Vanguards to update to Release 4.4 as soon as it's out. - Asteroids have procedural-generated textures.
Current method is currently clunky (custom sprite with a pixelated noise Shader), but it's looking a lot better than my attempts for procedural UV map the Polygon2D allowed it to look. - Enemies now use a custom-coded navigation method for Navigation
Enemies have a boid-like avoidance system and move the direction they're facing, not the other way around. This makes them more intuitive, and feel more alive. They are still a little stupid and can still fly straight into asteroids directly in front of them, but I think that's funny and should still be a possibility. - Streamlined Player Physics
Players now have a fixed acceleration and turn speed that allows for a more snappy, arcade-like feel. This makes the movement easier to pick up on.
Vanguards
An homage to retro spaceship shooters with modern amenities
Status | Prototype |
Author | Corey Cosmonaut |
Genre | Action |
Tags | 32x32, Arcade, gamepad, Retro, Space, Twin Stick Shooter |
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