Hooked!
Road To Publish candidate #4
Controls
- A / D - Move/Swing
- W - Jump
- Left Click - Shoot Grappling Hook
- Scroll Wheel - Reel in/out rope
Hooked! Is a physics-based Metroidvania centered around Grappling Hooks.
I think I'm going to work on this one as my publishable, and I already have plans on what I intend to do with it.
I will add a responsive but light-weight rope simulation for the grappling hook for swinging around corners and for better physics interactions, and I will a modular Grappling Hook with each segment having different stats and unique modifiers.
- Launcher
- Launch Speed - How fast the hook is thrown/shot
- Winch Speed - How fast you can reel in/out and how much weight you can pull (besides your own)
- Rope Length - How long the rope can go
- Line (Rope)
- Strength - How much weight the rope can take before breaking
- Flexibility - How well it bends around corners
- Elasticity - How much it can stretch when pulled past its limits.
- Hook
- Attachable Surfaces - What tiles and objects the hook can cling to
- Weight - How much the hook is affected by gravity and drag
- "Profile" - A cosmetic value giving you an idea of how wide or thin the hook is
- Bounciness - How much it can bounce before despawning.
Status | Prototype |
Platforms | HTML5 |
Author | Corey Cosmonaut |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Metroidvania, Physics, Puzzle-Platformer |
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